프로퍼티 | 타입 | 설명 | |
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bound1 | float | ||
bound2 | float |
메소드 | 설명 | |
---|---|---|
Draw ( Matrix cameraTransform ) : void | ||
MovingObject ( |
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Update ( |
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reloadNonSerializedAssets ( ) : void |
public MovingObject ( |
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world | ||
texturename | string | |
density | float | |
friction | float | |
restitution | float | |
myScale | float | |
isPulley | bool | |
mySwitch | ||
myForce | Vector2 | |
bound1 | float | |
bound2 | float | |
리턴 | System |