메소드 | 설명 | |
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BitmapRenderer ( LWF lwf, |
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Destruct ( ) : void | ||
Render ( UnityEngine.Matrix matrix, ColorTransform colorTransform, int renderingIndex, int renderingCount, bool visible ) : void |
public BitmapRenderer ( LWF lwf, |
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lwf | LWF | |
context |
public Render ( UnityEngine.Matrix matrix, ColorTransform colorTransform, int renderingIndex, int renderingCount, bool visible ) : void | ||
matrix | UnityEngine.Matrix | |
colorTransform | ColorTransform | |
renderingIndex | int | |
renderingCount | int | |
visible | bool | |
리턴 | void |