프로퍼티 | 타입 | 설명 | |
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Instance |
메소드 | 설명 | |
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BuildMesh ( System.Vector2 shape, System.Vector3 axis, System.Vector3 axisDerivative, System.Vector3 &extrudedMesh, int &extrudedIndices, bool faceNormals, short cover, System.Vector3 origAxes ) : void | ||
BuildMesh ( System.Vector2 shape, System.Vector3 axis, System.Vector3 &extrudedMesh, int &extrudedIndices, bool faceNormals, short triangIndices, System.Vector3 origAxes ) : void | ||
BuildMesh ( System.Vector2 shape, short shapeIndices, System.Vector2 cardinalPointOffset, System.Vector3 axis, System.Vector3 &extrudedMesh, short &meshIB, System.Vector3 origAxes ) : void | ||
BuildMesh ( System.Vector2 shape, short shapeIndices, System.Vector3 axis, System.Vector3 axisDerivative, System.Vector3 &extrudedMesh, short &meshIB, System.Vector3 origAxes ) : void | ||
checkIntegrity ( System.Vector3 &vector ) : void |
Checks if this vector has 'good' values, i.e. components are not very little values.
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메소드 | 설명 | |
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ExtrudedShape ( ) : System |
Class empty constructor
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public BuildMesh ( System.Vector2 shape, System.Vector3 axis, System.Vector3 axisDerivative, System.Vector3 &extrudedMesh, int &extrudedIndices, bool faceNormals, short cover, System.Vector3 origAxes ) : void | ||
shape | System.Vector2 | |
axis | System.Vector3 | |
axisDerivative | System.Vector3 | |
extrudedMesh | System.Vector3 | |
extrudedIndices | int | |
faceNormals | bool | |
cover | short | |
origAxes | System.Vector3 | |
리턴 | void |
public BuildMesh ( System.Vector2 shape, System.Vector3 axis, System.Vector3 &extrudedMesh, int &extrudedIndices, bool faceNormals, short triangIndices, System.Vector3 origAxes ) : void | ||
shape | System.Vector2 | |
axis | System.Vector3 | |
extrudedMesh | System.Vector3 | |
extrudedIndices | int | |
faceNormals | bool | |
triangIndices | short | |
origAxes | System.Vector3 | |
리턴 | void |
public BuildMesh ( System.Vector2 shape, short shapeIndices, System.Vector2 cardinalPointOffset, System.Vector3 axis, System.Vector3 &extrudedMesh, short &meshIB, System.Vector3 origAxes ) : void | ||
shape | System.Vector2 | |
shapeIndices | short | |
cardinalPointOffset | System.Vector2 | |
axis | System.Vector3 | |
extrudedMesh | System.Vector3 | |
meshIB | short | |
origAxes | System.Vector3 | |
리턴 | void |
public BuildMesh ( System.Vector2 shape, short shapeIndices, System.Vector3 axis, System.Vector3 axisDerivative, System.Vector3 &extrudedMesh, short &meshIB, System.Vector3 origAxes ) : void | ||
shape | System.Vector2 | |
shapeIndices | short | |
axis | System.Vector3 | |
axisDerivative | System.Vector3 | |
extrudedMesh | System.Vector3 | |
meshIB | short | |
origAxes | System.Vector3 | |
리턴 | void |
public static checkIntegrity ( System.Vector3 &vector ) : void | ||
vector | System.Vector3 | Vector to check. Must be a normalized vector. |
리턴 | void |