C# Class UnityEngine.Joint

Joint is the base class for all joints.

Inheritance: Component
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Methods

Method Description
INTERNAL_get_anchor ( Vector3 &value ) : void
INTERNAL_get_axis ( Vector3 &value ) : void
INTERNAL_get_connectedAnchor ( Vector3 &value ) : void
INTERNAL_get_currentForce ( Vector3 &value ) : void
INTERNAL_get_currentTorque ( Vector3 &value ) : void
INTERNAL_set_anchor ( Vector3 &value ) : void
INTERNAL_set_axis ( Vector3 &value ) : void
INTERNAL_set_connectedAnchor ( Vector3 &value ) : void