C# Class Terraria.TimeLogger

ファイルを表示 Open project: EmuDevs/EDTerraria Class Usage Examples

Public Methods

Method Description
DetailedDrawReset ( ) : void
DetailedDrawTime ( int detailedDrawType ) : void
DrawException ( Exception e ) : void
DrawTime ( int drawType, double timeElapsed ) : void
EndDrawFrame ( ) : void
GetDetailedDrawTime ( int detailedDrawType ) : float
GetDetailedDrawTotal ( ) : float
GetDrawTime ( int drawType ) : float
GetDrawTotal ( ) : float
GetLightingTime ( int lightingType ) : float
GetLightingTotal ( ) : float
GetRenderMax ( int renderType ) : float
GetRenderTime ( int renderType ) : float
Initialize ( ) : void
LightingTime ( int lightingType, double timeElapsed ) : void
MapDrawTime ( double timeElapsed ) : void
MenuDrawTime ( double timeElapsed ) : void
NewDrawFrame ( ) : void
RenderTime ( int renderType, double timeElapsed ) : void
SplashDrawTime ( double timeElapsed ) : void
Start ( ) : void

Private Methods

Method Description
UpdateTime ( TimeLogger times, int type, double time ) : void

Method Details

DetailedDrawReset() public static method

public static DetailedDrawReset ( ) : void
return void

DetailedDrawTime() public static method

public static DetailedDrawTime ( int detailedDrawType ) : void
detailedDrawType int
return void

DrawException() public static method

public static DrawException ( Exception e ) : void
e System.Exception
return void

DrawTime() public static method

public static DrawTime ( int drawType, double timeElapsed ) : void
drawType int
timeElapsed double
return void

EndDrawFrame() public static method

public static EndDrawFrame ( ) : void
return void

GetDetailedDrawTime() public static method

public static GetDetailedDrawTime ( int detailedDrawType ) : float
detailedDrawType int
return float

GetDetailedDrawTotal() public static method

public static GetDetailedDrawTotal ( ) : float
return float

GetDrawTime() public static method

public static GetDrawTime ( int drawType ) : float
drawType int
return float

GetDrawTotal() public static method

public static GetDrawTotal ( ) : float
return float

GetLightingTime() public static method

public static GetLightingTime ( int lightingType ) : float
lightingType int
return float

GetLightingTotal() public static method

public static GetLightingTotal ( ) : float
return float

GetRenderMax() public static method

public static GetRenderMax ( int renderType ) : float
renderType int
return float

GetRenderTime() public static method

public static GetRenderTime ( int renderType ) : float
renderType int
return float

Initialize() public static method

public static Initialize ( ) : void
return void

LightingTime() public static method

public static LightingTime ( int lightingType, double timeElapsed ) : void
lightingType int
timeElapsed double
return void

MapDrawTime() public static method

public static MapDrawTime ( double timeElapsed ) : void
timeElapsed double
return void

MenuDrawTime() public static method

public static MenuDrawTime ( double timeElapsed ) : void
timeElapsed double
return void

NewDrawFrame() public static method

public static NewDrawFrame ( ) : void
return void

RenderTime() public static method

public static RenderTime ( int renderType, double timeElapsed ) : void
renderType int
timeElapsed double
return void

SplashDrawTime() public static method

public static SplashDrawTime ( double timeElapsed ) : void
timeElapsed double
return void

Start() public static method

public static Start ( ) : void
return void