C# Class Sol.SoundManager

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: Stumpstump/RoverGame

Public Properties

Property Type Description
collections List
effectsGroup UnityEngine.Audio.AudioMixerGroup
masterMixer UnityEngine.Audio.AudioMixer
musicGroup UnityEngine.Audio.AudioMixerGroup
soundSourcePrefab SoundSource
sources List
voicesGroup UnityEngine.Audio.AudioMixerGroup

Public Methods

Method Description
Find ( AudioClip audioClip ) : Sound

Return sound of given audio clip

Find ( int soundId ) : Sound

Return sound of given ID

Find ( string soundName ) : Sound

Return sound of given sound name

IsPlaying ( Sound sound ) : bool

Return whether or not sound source of given sound is playing

Play ( AudioClip audioClip, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource

Play sound source of given audio clip

Play ( Sound sound, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource

Play sound source of given sound

Play ( int soundId, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource

Play sound source of given ID

Play ( string soundName, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource

Play sound source of given sound name

Reset ( ) : void

clear out sound sources from the obect pool

Stop ( Sound sound ) : void

Stop playing sound of given sound

Stop ( SoundSource soundSource ) : void

Stop sound of given sound source

Stop ( int soundId ) : void

Stop sound of given ID

Private Methods

Method Description
GetSoundSource ( Sound sound, Transform parent, Vector3 position ) : SoundSource

Get sound source from collections

Initialize ( Sound sound, float fadeTime ) : void

Initialize sound

OnSoundSourceStop ( SoundSource source ) : void

Cleanup sound source

Method Details

Find() public method

Return sound of given audio clip
public Find ( AudioClip audioClip ) : Sound
audioClip UnityEngine.AudioClip
return Sound

Find() public method

Return sound of given ID
public Find ( int soundId ) : Sound
soundId int
return Sound

Find() public method

Return sound of given sound name
public Find ( string soundName ) : Sound
soundName string
return Sound

IsPlaying() public method

Return whether or not sound source of given sound is playing
public IsPlaying ( Sound sound ) : bool
sound Sound
return bool

Play() public method

Play sound source of given audio clip
public Play ( AudioClip audioClip, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource
audioClip UnityEngine.AudioClip
fadeTime float
parent UnityEngine.Transform
position UnityEngine.Vector3
return SoundSource

Play() public method

Play sound source of given sound
public Play ( Sound sound, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource
sound Sound
fadeTime float
parent UnityEngine.Transform
position UnityEngine.Vector3
return SoundSource

Play() public method

Play sound source of given ID
public Play ( int soundId, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource
soundId int
fadeTime float
parent UnityEngine.Transform
position UnityEngine.Vector3
return SoundSource

Play() public method

Play sound source of given sound name
public Play ( string soundName, float fadeTime = 0f, Transform parent = null, Vector3 position = default(Vector3) ) : SoundSource
soundName string
fadeTime float
parent UnityEngine.Transform
position UnityEngine.Vector3
return SoundSource

Reset() public method

clear out sound sources from the obect pool
public Reset ( ) : void
return void

Stop() public method

Stop playing sound of given sound
public Stop ( Sound sound ) : void
sound Sound
return void

Stop() public method

Stop sound of given sound source
public Stop ( SoundSource soundSource ) : void
soundSource SoundSource
return void

Stop() public method

Stop sound of given ID
public Stop ( int soundId ) : void
soundId int
return void

Property Details

collections public_oe property

public List collections
return List

effectsGroup public_oe property

public AudioMixerGroup,UnityEngine.Audio effectsGroup
return UnityEngine.Audio.AudioMixerGroup

masterMixer public_oe property

public AudioMixer,UnityEngine.Audio masterMixer
return UnityEngine.Audio.AudioMixer

musicGroup public_oe property

public AudioMixerGroup,UnityEngine.Audio musicGroup
return UnityEngine.Audio.AudioMixerGroup

soundSourcePrefab public_oe property

public SoundSource,Sol soundSourcePrefab
return SoundSource

sources public_oe property

public List sources
return List

voicesGroup public_oe property

public AudioMixerGroup,UnityEngine.Audio voicesGroup
return UnityEngine.Audio.AudioMixerGroup