C# Class GridManager, Unity3D

Inheritance: MonoBehaviour
ファイルを表示 Open project: k-lock/Unity3D Class Usage Examples

Public Methods

Method Description
ClearLogic ( ) : void
ClearSquares ( ) : void
ExistPath ( ) : bool
GetNextPoint ( Point point ) : Point
GridManager ( MeshBoard, meshboard, int typ ) : System
HighlightPath ( ) : void
InitMovements ( int movementCount ) : void
Pathfind ( ) : void

Private Methods

Method Description
AllSquares ( ) : IEnumerable
FindCode ( TileContent, contentIn ) : Point
GenerateTile ( int _x, int _y ) : Tile,
SquareOpen ( int x, int y ) : bool
ValidCoordinates ( int x, int y ) : bool
ValidMoves ( int x, int y ) : IEnumerable

Method Details

ClearLogic() public method

public ClearLogic ( ) : void
return void

ClearSquares() public method

public ClearSquares ( ) : void
return void

ExistPath() public method

public ExistPath ( ) : bool
return bool

GetNextPoint() public method

public GetNextPoint ( Point point ) : Point
point Point
return Point

GridManager() public method

public GridManager ( MeshBoard, meshboard, int typ ) : System
meshboard MeshBoard,
typ int
return System

HighlightPath() public method

public HighlightPath ( ) : void
return void

InitMovements() public method

public InitMovements ( int movementCount ) : void
movementCount int
return void

Pathfind() public method

public Pathfind ( ) : void
return void