Property | Type | Description | |
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RepaintableEditorWindows | List |
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ShouldInspectorRedraw | fiStackEnabled |
Method | Description | |
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GetAllAssetsOfType ( |
Find all assets of a given type, regardless of location. Please note that this method can return UnityObject instances that have been deleted. |
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GetAllPrefabsOfType ( |
Find all prefabs of a given type, regardless of location. Please note that this method can return UnityObject instances that have been deleted. |
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GetAllScenes ( ) : List |
Returns the paths of all .scene files in the Unity project.
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HasMonoScript ( object obj ) : bool |
Returns true if the given obj has a MonoScript associated with it.
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OpenScene ( string scene ) : void | ||
RemoveMissingScripts ( |
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RepaintAllEditors ( ) : void |
This will sent a repaint request to every active editor.
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TryGetMonoScript ( object obj, |
Attempts to fetch a MonoScript that is associated with the given obj.
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public static GetAllAssetsOfType ( |
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type | /// The (ScriptableObject derived) type of object to fetch /// | |
return | List |
public static GetAllPrefabsOfType ( |
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type | The type of object to fetch | |
return | List |
public static HasMonoScript ( object obj ) : bool | ||
obj | object | |
return | bool |
public static OpenScene ( string scene ) : void | ||
scene | string | |
return | void |
public static RemoveMissingScripts ( |
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gameObject | ||
return | void |
public static TryGetMonoScript ( object obj, |
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obj | object | The object to fetch the script for. |
script | The script, if found. | |
return | bool |
public static List |
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return | List |