Method | Description | |
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Map ( string propertyName ) : string |
Convert the given property name into a name that will be used for the Unity inspector. For example, Unity by default converts "fieldValue" into "Field Value".
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Method | Description | |
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MapInternal ( string propertyName ) : string |
Computes the actual mapped name. We try to not call this function as it allocates a fair amount.
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ShouldInsertSpace ( int currentIndex, string str ) : bool |
public static Map ( string propertyName ) : string | ||
propertyName | string | |
return | string |