Method | Description | |
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DecayMood ( EmotionalAppraisalAsset parent ) : void |
Decays the mood according to the agent's simulated time
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SetMoodValue ( float value, EmotionalAppraisalAsset parent ) : void | ||
UpdateMood ( |
Updates the character's mood when a given emotion is "felt" by the character.
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Method | Description | |
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Mood ( ) : System |
public DecayMood ( EmotionalAppraisalAsset parent ) : void | ||
parent | EmotionalAppraisalAsset | |
return | void |
public SetMoodValue ( float value, EmotionalAppraisalAsset parent ) : void | ||
value | float | |
parent | EmotionalAppraisalAsset | |
return | void |
public UpdateMood ( |
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emotion | the ActiveEmotion that will influence the agent's current mood | |
parent | EmotionalAppraisalAsset | |
return | void |