Méthode |
Description |
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AvatarGeomAndBodyCreation ( float npositionX, float npositionY, float npositionZ ) : void |
This creates the Avatar's physical Surrogate at the position supplied WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only place that is safe to call this routine AvatarGeomAndBodyCreation. |
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DestroyBodyThreadLocked ( ) : void |
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GetAngularVelocity ( ) : System.Vector3 |
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GetLinearVelocity ( ) : System.Vector3 |
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GetPosition ( ) : System.Vector3 |
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Move ( float timeStep ) : void |
Called from Simulate This is the avatar's movement control + PID Controller |
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ODESpecificAvatar ( String avName, ODEPhysicsScene parent_scene, System.Vector3 pos, Quaternion rotation, System.Vector3 size ) : System |
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SetPositionLocked ( System.Vector3 taintPos ) : void |
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SetRotationLocked ( Quaternion taintRot ) : void |
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