Свойство | Type | Description | |
---|---|---|---|
initialVelocity | float | ||
minPenetrationSpeed | float | ||
penetration | float |
Méthode | Description | |
---|---|---|
EndJump ( Vector3 &velocity ) : void | ||
IsBeforeApex ( ) : bool | ||
IsHanging ( ) : bool | ||
JumpConstantSpring ( Character _character, |
Constructor
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JumpConstantSpring ( Character _character, float _initialVelocity, float _penetration, float _minPenetrationSpeed ) : System |
Constructor
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Jumping ( Vector3 &velocity, float delta ) : bool | ||
StartJump ( Vector3 &velocity ) : void |
public JumpConstantSpring ( Character _character, |
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_character | Character | |
jp | ||
Résultat | System |
public JumpConstantSpring ( Character _character, float _initialVelocity, float _penetration, float _minPenetrationSpeed ) : System | ||
_character | Character | |
_initialVelocity | float | |
_penetration | float | |
_minPenetrationSpeed | float | |
Résultat | System |
public Jumping ( Vector3 &velocity, float delta ) : bool | ||
velocity | Vector3 | |
delta | float | |
Résultat | bool |
public StartJump ( Vector3 &velocity ) : void | ||
velocity | Vector3 | |
Résultat | void |