Свойство | Type | Description | |
---|---|---|---|
onFire | System.Action | ||
projectiles | List |
Méthode | Description | |
---|---|---|
Fire ( ) : void |
Fire projectiles, regardless the cooldown, Call it after all checks
|
|
GetPostUpdateActions ( ) : PostUpdateActions | ||
PerformAction ( float delta ) : void | ||
WantsToUpdate ( float delta ) : int |
TODO REVIEW continous fire?
|
Méthode | Description | |
---|---|---|
_Fire ( ) : void |
Real Fire function, for use with: UpdateManager.SetTimeout
|
public GetPostUpdateActions ( ) : PostUpdateActions | ||
Résultat | PostUpdateActions |
public PerformAction ( float delta ) : void | ||
delta | float | |
Résultat | void |