C# Class UnityEditor.Scripting.Serialization.Weaver

Afficher le fichier Open project: randomize/VimConfig

Méthodes publiques

Méthode Description
GetReferences ( MonoIsland island, string projectDirectory ) : string[]
ShouldWeave ( string name ) : bool
WeaveAssembliesInFolder ( string folder, string playerPackage ) : void

Private Methods

Méthode Description
GetCompilationExtension ( ) : ICompilationExtension
ManagedProgramFor ( string exe, string arguments ) : ManagedProgram
QueryAssemblyPathsAndResolver ( ICompilationExtension compilationExtension, string file, bool editor, string &assemblyPaths, IAssemblyResolver &assemblyResolver ) : void
SerializationWeaverProgramWith ( string arguments, string playerPackage ) : ManagedProgram

Method Details

GetReferences() public static méthode

public static GetReferences ( MonoIsland island, string projectDirectory ) : string[]
island MonoIsland
projectDirectory string
Résultat string[]

ShouldWeave() public static méthode

public static ShouldWeave ( string name ) : bool
name string
Résultat bool

WeaveAssembliesInFolder() public static méthode

public static WeaveAssembliesInFolder ( string folder, string playerPackage ) : void
folder string
playerPackage string
Résultat void