Свойство | Type | Description | |
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Alter | Thread | ||
Base | Thread | ||
Drums | Thread | ||
Harps | Thread | ||
Strings | Thread | ||
Synth | Thread | ||
ballColour | Image.value | ||
baseCue1 | |||
bellCue1 | |||
emitter | Microsoft.Xna.Framework.Audio.AudioEmitter | ||
listener | Microsoft.Xna.Framework.Audio.AudioListener | ||
pianoCue1 | |||
searchCue | |||
stringCue1 |
Méthode | Description | |
---|---|---|
ChangeBase ( ) : void |
Starts the thread for base melody modification.
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ChangeBells ( ) : void |
Starts the thread for bell melody modification.
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ChangeDrums ( ) : void |
Starts the thread for piano melody modification.
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ChangeHarp ( ) : void |
Starts the thread for harp melody modification.
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ChangeMelody ( Object colour ) : void |
Method that regulates the modification of the song.
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ChangePiano ( ) : void |
Starts the thread for piano melody modification.
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ChangeStrings ( ) : void |
Starts the thread for string melody modification.
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ChangeSynth ( ) : void |
Starts the thread for synth melody modification.
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GameAudio ( ) : System | ||
Initialise ( ) : void |
Plays the initial melody.
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InstrChanger ( Image colour ) : void |
Starts the thread for instrument modification depending on the colour.
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ModifyBase ( ) : void |
Modifies the initial melody.
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ModifyBells ( ) : void |
Modifies the bell melody.
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ModifyDrums ( ) : void |
Modifies the drum loop.
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ModifyHarp ( ) : void |
Modifies the harp melody.
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ModifyPiano ( ) : void |
Modifies the piano melody.
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ModifyStrings ( ) : void |
Modifies the string melody.
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ModifySynth ( ) : void |
Modifies the synth melody.
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ResumeThreads ( ) : void |
Resume any threads currently suspended
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SuspendThreads ( ) : void |
Suspend any threads currently executing
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UpdateAudio ( ) : void |
Updates the audio in the game.
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disposeBallCues ( ) : void |
Dispose of all the ball noise cues in memory
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disposeBaseCues ( ) : void |
Dispose of all the base melody cues in memory
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disposeBellCues ( ) : void |
Dispose of all the bell cues in memory
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disposeDrumCues ( ) : void |
Dispose of all the drum cues in memory
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disposeHarpCues ( ) : void |
Dispose of all the harp cues in memory
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disposePianoCues ( ) : void |
Dispose of all the piano cues in memory
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disposeSpecialCues ( ) : void |
Dispose of all the special mode cues in memory
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disposeStringCues ( ) : void |
Dispose of all the string cues in memory
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disposeSynthCues ( ) : void |
Dispose of all the synth cues in memory
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pauseAllCues ( ) : void |
In the event of a special mode, pause all the currently playing cues.
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resetBallCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetBaseCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetBellCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetDrumCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetHarpCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetPianoCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetSpecialCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetStringCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resetSynthCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
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resumeAllCues ( ) : void |
When a special mode ends, resume the cues that were paused.
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setPosition ( Vector3 pos ) : void |
Sets the position of the ball that caused an explosion.
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public ChangeMelody ( Object colour ) : void | ||
colour | Object | |
Résultat | void |
public InstrChanger ( Image colour ) : void | ||
colour | Image | |
Résultat | void |
public Cue,Microsoft.Xna.Framework.Audio baseCue1 | ||
Résultat |
public Cue,Microsoft.Xna.Framework.Audio bellCue1 | ||
Résultat |
public AudioEmitter,Microsoft.Xna.Framework.Audio emitter | ||
Résultat | Microsoft.Xna.Framework.Audio.AudioEmitter |
public AudioListener,Microsoft.Xna.Framework.Audio listener | ||
Résultat | Microsoft.Xna.Framework.Audio.AudioListener |
public Cue,Microsoft.Xna.Framework.Audio pianoCue1 | ||
Résultat |
public Cue,Microsoft.Xna.Framework.Audio searchCue | ||
Résultat |