Méthode | Description | |
---|---|---|
AddLink ( PathLink pLink ) : void | ||
CompareTo ( object obj ) : int | ||
DistanceTo ( Pathfinding pPoint ) : float | ||
GetLinkTo ( IPathNode pNode ) : PathLink | ||
GetUniqueID ( ) : long | ||
RemoveAllLinks ( ) : void | ||
RemoveLink ( PathLink pLink ) : void | ||
Reset ( ) : void | ||
TileNode ( GameTypes.IntPoint pLocalPoint ) : System | ||
isIsolated ( ) : bool |
public DistanceTo ( Pathfinding pPoint ) : float | ||
pPoint | Pathfinding | |
Résultat | float |
public GetLinkTo ( IPathNode pNode ) : PathLink | ||
pNode | IPathNode | |
Résultat | PathLink |
public RemoveLink ( PathLink pLink ) : void | ||
pLink | PathLink | |
Résultat | void |
public TileNode ( GameTypes.IntPoint pLocalPoint ) : System | ||
pLocalPoint | GameTypes.IntPoint | |
Résultat | System |