Méthode |
Description |
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IFont ( Batcher batcher, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth ) : void |
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IFont ( Batcher batcher, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth ) : void |
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NezSpriteFont ( SpriteFont font ) : System |
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drawInto ( Batcher batcher, FontCharacterSource &text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth ) : void |
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hasCharacter ( char c ) : bool |
checks to see if a BitmapFontRegion exists for the char |
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measureString ( StringBuilder text ) : Vector2 |
Returns the size of the contents of a StringBuilder when rendered in this font. |
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measureString ( string text ) : Vector2 |
Returns the size of a string when rendered in this font. |
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measureString ( FontCharacterSource &text, Vector2 &size ) : void |
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tryGetFontRegionForChar ( char c, SpriteFont &fontGlyph, bool useDefaultRegionIfNotPresent = false ) : bool |
gets the BitmapFontRegion for the given char optionally substituting the default region if it isnt present. |
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