Méthode | Description | |
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Action ( System.Action action, float delay ) : void |
Fires the spevified action after the specified number of seconds have elapsed.
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Transition ( Action |
Calls the specified delegate every frame for the specified number of seconds.
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Transition ( Action |
Calls the specified delegate every frame for the specified number of seconds, and then calls the specified callback delegate.
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Update ( |
Updates all transitions. This is called by MyreGame.Update(gameTime).
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public static Action ( System.Action action, float delay ) : void | ||
action | System.Action | The delegate to execute. |
delay | float | The delay before the action is executed. |
Résultat | void |
public static Transition ( Action |
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step | Action |
The method to call each frame. This method takes on float parameter which is the progress from 0 to 1. |
duration | float | The number of seconds to call the delegate for. |
Résultat | void |
public static Transition ( Action |
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step | Action |
The method to call each frame. This method takes on float parameter which is the progress from 0 to 1. |
duration | float | The number of seconds to call the delegate for. |
completionCallback | System.Action | The method to call on completion of the transition. |
Résultat | void |
public static Update ( |
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gameTime | ||
Résultat | void |