Méthode | Description | |
---|---|---|
Dispose ( ) : void | ||
Init ( ) : void | ||
SetViewMatrix ( System.Vector3 position, System.Vector3 target, System.Vector3 up ) : void | ||
SetWorldMatrix ( System.Matrix rotation, float scale, System.Vector3 offset ) : void |
Méthode | Description | |
---|---|---|
Dispose ( bool disposeManaged ) : void | ||
GlobalRenderSettings ( ) : System |
public SetViewMatrix ( System.Vector3 position, System.Vector3 target, System.Vector3 up ) : void | ||
position | System.Vector3 | |
target | System.Vector3 | |
up | System.Vector3 | |
Résultat | void |
public SetWorldMatrix ( System.Matrix rotation, float scale, System.Vector3 offset ) : void | ||
rotation | System.Matrix | |
scale | float | |
offset | System.Vector3 | |
Résultat | void |
public Vector3,System AmbientLightColor | ||
Résultat | System.Vector3 |
public Vector4[],System DirLightDirections | ||
Résultat | System.Vector4[] |
public Vector4,System MultiDiffuseColor | ||
Résultat | System.Vector4 |
public Vector3,System MultiReflectivity | ||
Résultat | System.Vector3 |
public Vector3,System MultiSpecularColor | ||
Résultat | System.Vector3 |
public Vector4[],System PointLightColors | ||
Résultat | System.Vector4[] |
public Vector4[],System PointLightParameters | ||
Résultat | System.Vector4[] |
public Vector4[],System PointLightPositions | ||
Résultat | System.Vector4[] |