Свойство | Type | Description | |
---|---|---|---|
BlinkValue | int | ||
Blinking | System.Boolean | ||
BlinkingShow | System.Boolean | ||
ControlPressed | System.Boolean | ||
CurrentPosition | double | ||
Direction | MarioDir | ||
FireBallIndex | int | ||
FireBalls | List |
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Jumping | System.Boolean | ||
MoveState | MarioMoveState | ||
Moving | System.Boolean | ||
OldPosition | double | ||
StartPosition | double | ||
StartVelocity | double | ||
State | MarioJumpState | ||
TimeCount | double | ||
Type | MarioType | ||
UpPressed | System.Boolean | ||
XAdd | double | ||
XCount | double |
Méthode | Description | |
---|---|---|
CalcMarioJumpPosition ( ) : double | ||
Draw ( ) : void | ||
GetLEObject ( ) : LevelEditorObject | ||
GetObjectRect ( ) : |
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Intersection ( Collision c, |
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Intersection_None ( ) : void | ||
IsBrickExistOnSidesLeft ( ) : bool | ||
IsBrickExistOnSidesRight ( ) : bool | ||
Mario ( int x, int y ) : System | ||
MarioDie ( ) : void | ||
MarioFireBall ( ) : void | ||
MarioMove ( MarioMoveState s ) : void | ||
OnAnimate ( object sender, |
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OnCheckCollisions ( Object sender, |
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OnJumpTick ( Object sender, |
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OnMoveTick ( Object sender, |
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SetDirections ( ) : void | ||
SetLEObject ( LevelEditorObject le ) : |
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SetMarioProperties ( ) : void | ||
SetX ( int x ) : void | ||
StartBlinking ( ) : void | ||
StartJump ( System.Boolean Kill, double DefeaultVelocity ) : void | ||
StopJump ( ) : void | ||
StopMove ( ) : void |
public static GetLEObject ( ) : LevelEditorObject | ||
Résultat | LevelEditorObject |
public GetObjectRect ( ) : |
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Résultat |
public Intersection ( Collision c, |
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c | Collision | |
g | ||
Résultat | void |
public MarioMove ( MarioMoveState s ) : void | ||
s | MarioMoveState | |
Résultat | void |
public OnAnimate ( object sender, |
||
sender | object | |
e | ||
Résultat | void |
public OnCheckCollisions ( Object sender, |
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sender | Object | |
e | ||
Résultat | void |
public OnJumpTick ( Object sender, |
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sender | Object | |
e | ||
Résultat | void |
public OnMoveTick ( Object sender, |
||
sender | Object | |
e | ||
Résultat | void |
public static SetLEObject ( LevelEditorObject le ) : |
||
le | LevelEditorObject | |
Résultat |
public StartJump ( System.Boolean Kill, double DefeaultVelocity ) : void | ||
Kill | System.Boolean | |
DefeaultVelocity | double | |
Résultat | void |