Méthode | Description | |
---|---|---|
BeginSlotDragging ( UnityEditor.Graphs slot, bool allowStartDrag, bool allowEndDrag ) : void | ||
DoDraggedEdge ( ) : void | ||
DoEdges ( ) : void | ||
EdgeGUI ( ) : UnityEngine | ||
EndDragging ( ) : void | ||
EndSlotDragging ( UnityEditor.Graphs slot, bool allowMultiple ) : void | ||
FindClosestEdge ( ) : UnityEditor.Graphs.Edge | ||
SlotDragging ( UnityEditor.Graphs slot, bool allowEndDrag, bool allowMultiple ) : void |
Méthode | Description | |
---|---|---|
DrawEdge ( UnityEditor.Graphs edge, Color color ) : void | ||
DrawEdge ( Vector2 p1, Vector2 p2, Color color ) : void | ||
GUIClip ( Vector2 pos ) : Vector2 | ||
GetPositionAsFromSlot ( UnityEditor.Graphs slot ) : Vector2 | ||
GetPositionAsToSlot ( UnityEditor.Graphs slot ) : Vector2 | ||
GetSlotPosition ( UnityEditor.Graphs slot ) : |
public BeginSlotDragging ( UnityEditor.Graphs slot, bool allowStartDrag, bool allowEndDrag ) : void | ||
slot | UnityEditor.Graphs | |
allowStartDrag | bool | |
allowEndDrag | bool | |
Résultat | void |
public EndSlotDragging ( UnityEditor.Graphs slot, bool allowMultiple ) : void | ||
slot | UnityEditor.Graphs | |
allowMultiple | bool | |
Résultat | void |
public FindClosestEdge ( ) : UnityEditor.Graphs.Edge | ||
Résultat | UnityEditor.Graphs.Edge |
public SlotDragging ( UnityEditor.Graphs slot, bool allowEndDrag, bool allowMultiple ) : void | ||
slot | UnityEditor.Graphs | |
allowEndDrag | bool | |
allowMultiple | bool | |
Résultat | void |