Méthode | Description | |
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Draw ( |
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Dungeon ( Microsoft.Xna.Framework.Game game, IDungonBuilder builder ) : System | ||
Update ( |
Méthode | Description | |
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ConnectLevels ( ILevelConnector e ) : void | ||
CurrentPlayer_LocationChanged ( object sender, |
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DrawMiniMap ( ) : void | ||
Dungeon_EnabledChanged ( object sender, |
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InitializeGraphics ( ) : void | ||
LoadLevel ( int levelIndex, Point enterTile ) : |
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UpdateVisibleTiles ( ) : void |
public Draw ( |
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gameTime | ||
Résultat | void |
public Dungeon ( Microsoft.Xna.Framework.Game game, IDungonBuilder builder ) : System | ||
game | Microsoft.Xna.Framework.Game | |
builder | IDungonBuilder | |
Résultat | System |
public Update ( |
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gameTime | ||
Résultat | void |