C# Class DungeonMasterEngine.DungeonContent.Dungeon

Inheritance: Microsoft.Xna.Framework.DrawableGameComponent
Afficher le fichier Open project: ggrrin/DungeonMaster Class Usage Examples

Méthodes publiques

Méthode Description
Draw ( GameTime gameTime ) : void
Dungeon ( Microsoft.Xna.Framework.Game game, IDungonBuilder builder ) : System
Update ( GameTime gameTime ) : void

Private Methods

Méthode Description
ConnectLevels ( ILevelConnector e ) : void
CurrentPlayer_LocationChanged ( object sender, EventArgs e ) : void
DrawMiniMap ( ) : void
Dungeon_EnabledChanged ( object sender, EventArgs e ) : void
InitializeGraphics ( ) : void
LoadLevel ( int levelIndex, Point enterTile ) : DungeonLevel
UpdateVisibleTiles ( ) : void

Method Details

Draw() public méthode

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Dungeon() public méthode

public Dungeon ( Microsoft.Xna.Framework.Game game, IDungonBuilder builder ) : System
game Microsoft.Xna.Framework.Game
builder IDungonBuilder
Résultat System

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void