Свойство | Type | Description | |
---|---|---|---|
Completed | System.Action |
Méthode | Description | |
---|---|---|
Draw ( ) : void | ||
Initialize ( GameMain gameMain, string &reason ) : bool | ||
LoadEmpire ( Empire empire, List |
||
MouseDown ( int x, int y ) : bool | ||
MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
MouseUp ( int x, int y ) : bool |
Méthode | Description | |
---|---|---|
LoadNextTech ( ) : void | ||
RefreshTechButtons ( ) : void |
public Initialize ( GameMain gameMain, string &reason ) : bool | ||
gameMain | GameMain | |
reason | string | |
Résultat | bool |
public LoadEmpire ( Empire empire, List |
||
empire | Empire | |
fields | List |
|
Résultat | void |
public MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
x | int | |
y | int | |
frameDeltaTime | float | |
Résultat | bool |