Méthode | Description | |
---|---|---|
AnimatorUpdate ( long objectId, float velocityX, float velocityZ, bool triggerJump, bool isInWater, bool isGrounded ) |
public AnimatorUpdate ( long objectId, float velocityX, float velocityZ, bool triggerJump, bool isInWater, bool isGrounded ) | ||
objectId | long | |
velocityX | float | |
velocityZ | float | |
triggerJump | bool | |
isInWater | bool | |
isGrounded | bool |