Method | Description | |
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SendAttackAnimation ( Zepheus.Zone.Game.MapObject from, ushort objectID, ushort attackspeed, byte stance ) : void | ||
SendAttackDamage ( Zepheus.Zone.Game.MapObject from, ushort objectID, ushort damage, bool crit, uint hpleft, ushort counter ) : void | ||
SendDieAnimation ( Zepheus.Zone.Game.MapObject from, ushort objectID ) : void | ||
SendGainEXP ( |
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SendLevelUPAnim ( |
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SendLevelUPData ( |
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SendSkill ( Zepheus.Zone.Game.MapObject user, ushort animid, List |
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SendSkill ( Zepheus.Zone.Game.MapObject user, ushort animid, ushort victimid, uint damage, uint newhp, ushort counter, byte special1 = 0x10, byte special2 = 0x00 ) : void | ||
SendSkillAnimationForPlayer ( Zepheus.Zone.Game.MapObject user, ushort skillid, ushort animid ) : void | ||
SendSkillNoVictim ( Zepheus.Zone.Game.MapObject user, ushort animid ) : void | ||
SendSkillOK ( |
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SendSkillPosition ( Zepheus.Zone.Game.MapObject user, ushort animid, ushort skillid, uint x, uint y ) : void | ||
SendSkillStartOthers ( Zepheus.Zone.Game.MapObject user, ushort skillid, ushort victim, ushort animid ) : void | ||
SendSkillStartSelf ( |
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SendStatsUpdate ( Zepheus.Zone.Game.MapObject pObject, Zepheus.Zone.Networking.ZoneClient to, bool selectedby ) : void | ||
SendUpdateHP ( |
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SendUpdateSP ( |
Method | Description | |
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AttackMeleeHandler ( Zepheus.Zone.Networking.ZoneClient client, |
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AttackSkillHandler ( Zepheus.Zone.Networking.ZoneClient client, |
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DeselectObjectHandler ( Zepheus.Zone.Networking.ZoneClient client, |
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SelectObjectHandler ( Zepheus.Zone.Networking.ZoneClient client, |
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StopAttackMeleeHandler ( Zepheus.Zone.Networking.ZoneClient client, |
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UseSkillWithPositionHandler ( Zepheus.Zone.Networking.ZoneClient client, |
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UseSkillWithTargetHandler ( Zepheus.Zone.Networking.ZoneClient client, |
public static SendAttackAnimation ( Zepheus.Zone.Game.MapObject from, ushort objectID, ushort attackspeed, byte stance ) : void | ||
from | Zepheus.Zone.Game.MapObject | |
objectID | ushort | |
attackspeed | ushort | |
stance | byte | |
return | void |
public static SendAttackDamage ( Zepheus.Zone.Game.MapObject from, ushort objectID, ushort damage, bool crit, uint hpleft, ushort counter ) : void | ||
from | Zepheus.Zone.Game.MapObject | |
objectID | ushort | |
damage | ushort | |
crit | bool | |
hpleft | uint | |
counter | ushort | |
return | void |
public static SendDieAnimation ( Zepheus.Zone.Game.MapObject from, ushort objectID ) : void | ||
from | Zepheus.Zone.Game.MapObject | |
objectID | ushort | |
return | void |
public static SendGainEXP ( |
||
who | ||
amount | uint | |
mobid | ushort | |
return | void |
public static SendLevelUPAnim ( |
||
who | ||
mobid | ushort | |
return | void |
public static SendLevelUPData ( |
||
who | ||
mobid | ushort | |
return | void |
public static SendSkill ( Zepheus.Zone.Game.MapObject user, ushort animid, List |
||
user | Zepheus.Zone.Game.MapObject | |
animid | ushort | |
victims | List |
|
return | void |
public static SendSkill ( Zepheus.Zone.Game.MapObject user, ushort animid, ushort victimid, uint damage, uint newhp, ushort counter, byte special1 = 0x10, byte special2 = 0x00 ) : void | ||
user | Zepheus.Zone.Game.MapObject | |
animid | ushort | |
victimid | ushort | |
damage | uint | |
newhp | uint | |
counter | ushort | |
special1 | byte | |
special2 | byte | |
return | void |
public static SendSkillAnimationForPlayer ( Zepheus.Zone.Game.MapObject user, ushort skillid, ushort animid ) : void | ||
user | Zepheus.Zone.Game.MapObject | |
skillid | ushort | |
animid | ushort | |
return | void |
public static SendSkillNoVictim ( Zepheus.Zone.Game.MapObject user, ushort animid ) : void | ||
user | Zepheus.Zone.Game.MapObject | |
animid | ushort | |
return | void |
public static SendSkillOK ( |
||
user | ||
return | void |
public static SendSkillPosition ( Zepheus.Zone.Game.MapObject user, ushort animid, ushort skillid, uint x, uint y ) : void | ||
user | Zepheus.Zone.Game.MapObject | |
animid | ushort | |
skillid | ushort | |
x | uint | |
y | uint | |
return | void |
public static SendSkillStartOthers ( Zepheus.Zone.Game.MapObject user, ushort skillid, ushort victim, ushort animid ) : void | ||
user | Zepheus.Zone.Game.MapObject | |
skillid | ushort | |
victim | ushort | |
animid | ushort | |
return | void |
public static SendSkillStartSelf ( |
||
user | ||
skillid | ushort | |
victim | ushort | |
animid | ushort | |
return | void |
public static SendStatsUpdate ( Zepheus.Zone.Game.MapObject pObject, Zepheus.Zone.Networking.ZoneClient to, bool selectedby ) : void | ||
pObject | Zepheus.Zone.Game.MapObject | |
to | Zepheus.Zone.Networking.ZoneClient | |
selectedby | bool | |
return | void |
public static SendUpdateHP ( |
||
character | ||
return | void |
public static SendUpdateSP ( |
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character | ||
return | void |