Method | Description | |
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BackEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity.
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BackEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration.
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BackEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out: decelerating from zero velocity.
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BackEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration.
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BounceEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in: accelerating from zero velocity.
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BounceEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration.
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BounceEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity.
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BounceEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out/in: deceleration until halfway, then acceleration.
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CircEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a circular (sqrt(1-t^2)) easing in: accelerating from zero velocity.
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CircEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a circular (sqrt(1-t^2)) easing in/out: acceleration until halfway, then deceleration.
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CircEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a circular (sqrt(1-t^2)) easing out: decelerating from zero velocity.
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CircEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a circular (sqrt(1-t^2)) easing in/out: acceleration until halfway, then deceleration.
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CubicEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a cubic (t^3) easing in: accelerating from zero velocity.
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CubicEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a cubic (t^3) easing in/out: acceleration until halfway, then deceleration.
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CubicEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a cubic (t^3) easing out: decelerating from zero velocity.
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CubicEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a cubic (t^3) easing out/in: deceleration until halfway, then acceleration.
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Derivative ( float>.this |
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ElasticEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an elastic (exponentially decaying sine wave) easing in: accelerating from zero velocity.
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ElasticEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an elastic (exponentially decaying sine wave) easing in/out: acceleration until halfway, then deceleration.
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ElasticEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an elastic (exponentially decaying sine wave) easing out: decelerating from zero velocity.
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ElasticEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an elastic (exponentially decaying sine wave) easing out/in: deceleration until halfway, then acceleration.
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ExpoEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an exponential (2^t) easing in: accelerating from zero velocity.
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ExpoEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an exponential (2^t) easing in/out: acceleration until halfway, then deceleration.
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ExpoEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an exponential (2^t) easing out: decelerating from zero velocity.
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ExpoEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for an exponential (2^t) easing out/in: deceleration until halfway, then acceleration.
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Linear ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a simple linear tweening, with no easing.
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None ( float a ) : float>.Func |
Returns a constant value, meaning no interpolation at all
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QuadEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quadratic (t^2) easing in: accelerating from zero velocity.
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QuadEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quadratic (t^2) easing in/out: acceleration until halfway, then deceleration.
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QuadEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quadratic (t^2) easing out: decelerating from zero velocity.
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QuadEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quadratic (t^2) easing out/in: deceleration until halfway, then acceleration.
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QuartEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quartic (t^4) easing in: accelerating from zero velocity.
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QuartEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quartic (t^4) easing in/out: acceleration until halfway, then deceleration.
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QuartEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quartic (t^4) easing out: decelerating from zero velocity.
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QuartEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quartic (t^4) easing out/in: deceleration until halfway, then acceleration.
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QuintEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quintic (t^5) easing in: accelerating from zero velocity.
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QuintEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quintic (t^5) easing in/out: acceleration until halfway, then deceleration.
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QuintEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quintic (t^5) easing out: decelerating from zero velocity.
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QuintEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a quintic (t^5) easing in/out: acceleration until halfway, then deceleration.
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SineEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a sinusoidal (sin(t)) easing in: accelerating from zero velocity.
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SineEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a sinusoidal (sin(t)) easing in/out: acceleration until halfway, then deceleration.
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SineEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a sinusoidal (sin(t)) easing out: decelerating from zero velocity.
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SineEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
Easing equation function for a sinusoidal (sin(t)) easing in/out: deceleration until halfway, then acceleration.
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public static BackEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BackEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BackEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BackEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BounceEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BounceEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BounceEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static BounceEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CircEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CircEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CircEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CircEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CubicEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CubicEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CubicEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static CubicEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static Derivative ( float>.this |
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interpolation | float>.this | |
dt | float | |
return | float>.Func |
public static ElasticEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ElasticEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ElasticEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ElasticEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ExpoEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ExpoEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ExpoEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static ExpoEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static Linear ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuadEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuadEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuadEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuadEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuartEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuartEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuartEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuartEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuintEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuintEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuintEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static QuintEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static SineEaseIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static SineEaseInOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static SineEaseOut ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |
public static SineEaseOutIn ( float b, float c = 1, float d = 1 ) : float>.Func |
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b | float | Starting value. |
c | float | Final value. |
d | float | Duration of animation. |
return | float>.Func |