Method | Description | |
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BuildIsolines ( IEnumerable |
Builds isolines.
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BuildIsolines ( IEnumerable |
Builds isolines.
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BuildPolygonsForLevelRanges ( IEnumerable |
Builds polygons for the z-value ranges.
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BuildPolygonsForLevelRanges ( IEnumerable |
Builds polygons for the z-value ranges.
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Method | Description | |
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assignLevelsToPolygons ( IEnumerable |
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assignLevelsToPolygons ( IList |
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assignLevelsToPolygons ( double surfaceMin, double surfaceMax, IList |
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buildIsolinesInternal ( IEnumerable |
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buildIsolinesInternal ( IEnumerable |
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getIsoline ( List |
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getPathsForPolygonBuilding ( IEnumerable |
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getPathsForPolygonBuilding ( IEnumerable |
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getPathsForPolygonBuilding ( IEnumerable |
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getPlaneSegmentIntersection ( |
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getRange ( double z, IEnumerable |
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getRanges ( double surfaceMin, double surfaceMax, double zLevels ) : LevelRange[] | ||
getZ ( ICoordinate p, |
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liesBetween ( double z, double z1, double z2 ) : bool |
public BuildIsolines ( IEnumerable |
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surfacePoints | IEnumerable |
A 3D-coordinates defining source |
zLevels | double | A descending array of z-values that define cutting planes |
return | Polyline[] |
public BuildIsolines ( IEnumerable |
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triangles | IEnumerable |
An object that enumerates triangles defining surface. All triangle coordinates should be instances of the MapAround.Geometry.Coordinate3D. |
zLevels | double | A descending array of z-values that define cutting planes |
return | Polyline[] |
public BuildPolygonsForLevelRanges ( IEnumerable |
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surfacePoints | IEnumerable |
A 3D-coordinates defining source |
zLevels | double | A descending array of z-values that define ranges |
return | LevelRangePolygon[] |
public BuildPolygonsForLevelRanges ( IEnumerable |
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triangles | IEnumerable |
An object that enumerates triangles defining surface. All triangle coordinates should be instances of the MapAround.Geometry.Coordinate3D. |
zLevels | double | A descending array of z-values that define ranges |
return | LevelRangePolygon[] |