Property | Type | Description | |
---|---|---|---|
CheckForStartTick | void | ||
CommonInit | void | ||
GetUserID | int | ||
InitPlayer | void | ||
IsTimeToStartTick | bool | ||
MainWork | bool | ||
MaxMoveTimerCallback | void | ||
OnNewConnection | void | ||
OnPlayerDisconnected | void | ||
OnPlayerProceedTurnReceived | void | ||
OnTickEnded | void | ||
OnTickStarted | void | ||
OnTurnEnded | void | ||
OnTurnStarting | void | ||
OnUserDisconnected | void | ||
RemovePlayer | void | ||
SetupAfterLoad | void | ||
VerifyAccess | void | ||
_IsTimeToStartTick | bool | ||
_MaxMoveTimerCallback | void | ||
_MinTickTimerCallback | void | ||
_OnNewConnection | void |
Method | Description | |
---|---|---|
Connect ( DirectConnection clientConnection ) : void | ||
InitializeLifetimeService ( ) : object | ||
Load ( string gameDir, System.Guid id ) : |
||
LoadClientData ( int playerID, System.Guid id ) : string | ||
Run ( |
||
Save ( ) : void | ||
SaveClientData ( int playerID, System.Guid id, string data ) : void | ||
SetMinTickTime ( System.TimeSpan minTickTime ) : void | ||
Signal ( ) : void | ||
Stop ( ) : void |
Method | Description | |
---|---|---|
AddPlayer ( |
||
GameEngine ( SaveGameContext ctx ) : System | ||
GameEngine ( string gameDir, GameOptions options ) : System |
Method | Description | |
---|---|---|
CheckForStartTick ( ) : void | ||
CommonInit ( ) : void | ||
GetUserID ( string name ) : int | ||
InitPlayer ( |
||
IsTimeToStartTick ( ) : bool | ||
MainWork ( ) : bool | ||
MaxMoveTimerCallback ( ) : void | ||
OnNewConnection ( object state ) : void | ||
OnPlayerDisconnected ( |
||
OnPlayerProceedTurnReceived ( |
||
OnTickEnded ( ) : void | ||
OnTickStarted ( ) : void | ||
OnTurnEnded ( |
||
OnTurnStarting ( |
||
OnUserDisconnected ( |
||
RemovePlayer ( |
||
SetupAfterLoad ( string gameDir ) : void | ||
VerifyAccess ( ) : void | ||
_IsTimeToStartTick ( ) : bool | ||
_MaxMoveTimerCallback ( object stateInfo ) : void | ||
_MinTickTimerCallback ( object stateInfo ) : void | ||
_OnNewConnection ( IConnection connection ) : void |
public Connect ( DirectConnection clientConnection ) : void | ||
clientConnection | DirectConnection | |
return | void |
protected GameEngine ( SaveGameContext ctx ) : System | ||
ctx | SaveGameContext | |
return | System |
protected GameEngine ( string gameDir, GameOptions options ) : System | ||
gameDir | string | |
options | GameOptions | |
return | System |
public InitializeLifetimeService ( ) : object | ||
return | object |
public static Load ( string gameDir, System.Guid id ) : |
||
gameDir | string | |
id | System.Guid | |
return |
public LoadClientData ( int playerID, System.Guid id ) : string | ||
playerID | int | |
id | System.Guid | |
return | string |
public Run ( |
||
serverStartWaitHandle | ||
return | void |
public SaveClientData ( int playerID, System.Guid id, string data ) : void | ||
playerID | int | |
id | System.Guid | |
data | string | |
return | void |
public SetMinTickTime ( System.TimeSpan minTickTime ) : void | ||
minTickTime | System.TimeSpan | |
return | void |