Property | Type | Description | |
---|---|---|---|
AllowTeamKilling | bool | ||
AllowTeams | bool | ||
DamageToTeamKillers | float | ||
DisallowTeleportingForCombatants | bool | ||
ForceRequireCombatPermission | bool | ||
MaximumDamageToInflict | float | ||
RegenerateHealthSpeed | float | ||
SendTeamKillerInfo | bool | ||
TeamHitsBeforeSend | float | ||
m_HasLeftCombat | bool | ||
m_RespawnPosition | System.Vector3 | ||
m_SecondsBeforeRespawn | int | ||
m_regenHealth | bool | ||
m_scene | IScene | ||
m_shouldRespawn | bool |
Method | Description | |
---|---|---|
AddCombatPermission ( UUID AgentID ) : void | ||
AddDamageToPrim ( ISceneEntity entity ) : void | ||
AddPlayerToTeam ( string Team, UUID AgentID ) : void | ||
AddRegion ( IScene scene ) : void | ||
CheckCombatPermission ( UUID AgentID ) : bool | ||
Close ( ) : void | ||
GetTeammates ( string Team ) : List |
||
Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemovePlayerFromTeam ( string Team, UUID AgentID ) : void | ||
RemoveRegion ( IScene scene ) : void |
Method | Description | |
---|---|---|
AllowedTeleports ( UUID userID, IScene scene, string &reason ) : bool | ||
AvatarEnteringParcel ( IScenePresence avatar, ILandObject oldParcel ) : void | ||
EventManager_OnRemovePresence ( IScenePresence presence ) : void | ||
NewPresence ( IScenePresence presence ) : void | ||
OnLandObjectAdded ( |
public AddCombatPermission ( UUID AgentID ) : void | ||
AgentID | UUID | |
return | void |
public AddDamageToPrim ( ISceneEntity entity ) : void | ||
entity | ISceneEntity | |
return | void |
public AddPlayerToTeam ( string Team, UUID AgentID ) : void | ||
Team | string | |
AgentID | UUID | |
return | void |
public CheckCombatPermission ( UUID AgentID ) : bool | ||
AgentID | UUID | |
return | bool |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
public RemovePlayerFromTeam ( string Team, UUID AgentID ) : void | ||
Team | string | |
AgentID | UUID | |
return | void |
public bool DisallowTeleportingForCombatants | ||
return | bool |
public bool ForceRequireCombatPermission | ||
return | bool |