Method | Description | |
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CreateLandPacket ( short heightmap, int x, int y, byte type, int regionSizeX, int regionSizeY ) : LayerDataPacket |
Creates a LayerData packet for compressed land data given a full simulator heightmap and an array of indices of patches to compress
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CreateLayerDataPacket ( TerrainPatch patches, byte type, int regionSizeX, int regionSizeY ) : LayerDataPacket | ||
CreatePatch ( BitPack output, float patchData, int x, int y, int regionSizeX, int regionSizeY ) : void | ||
CreatePatchFromHeightmap ( BitPack output, short heightmap, int x, int y, int regionSizeX, int regionSizeY ) : void |
Add a patch of terrain to a BitPacker
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DecodePatch ( int patches, BitPack bitpack, TerrainPatch header, int size ) : void | ||
DecodePatchHeader ( BitPack bitpack ) : TerrainPatch.Header | ||
DecompressPatch ( int patches, TerrainPatch header, TerrainPatch group ) : float[] |
Method | Description | |
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BuildCopyMatrix16 ( ) : void | ||
BuildDequantizeTable16 ( ) : void | ||
BuildQuantizeTable16 ( ) : void | ||
CompressPatch ( float patchData, |
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CompressPatch ( short heightmap, int patchX, int patchY, |
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DCTColumn16 ( float linein, int lineout, int column ) : void | ||
DCTColumn16Wbits ( float linein, int lineout, int column, int wbits, int maxwbits ) : int | ||
DCTLine16 ( float linein, float lineout, int line ) : void | ||
EncodePatch ( BitPack output, int patch, int postquant, int wbits ) : void | ||
EncodePatchHeader ( BitPack output, TerrainPatch header, int patch, int regionSizeX, int regionSizeY, int wbits ) : int | ||
IDCTColumn16 ( float linein, float lineout, int column ) : void | ||
IDCTLine16 ( float linein, float lineout, int line ) : void | ||
PrescanPatch ( float patch ) : TerrainPatch.Header | ||
PrescanPatch ( short heightmap, int patchX, int patchY, int regionSizeX, int regionSizeY ) : TerrainPatch.Header | ||
SetupCosines16 ( ) : void | ||
UniverseTerrainCompressor ( ) : System |
public static CreateLandPacket ( short heightmap, int x, int y, byte type, int regionSizeX, int regionSizeY ) : LayerDataPacket | ||
heightmap | short | /// A 256 * 256 array of floating point values /// specifying the height at each meter in the simulator /// |
x | int | /// Array of indexes in the 16x16 grid of patches /// for this simulator. For example if 1 and 17 are specified, patches /// x=1,y=0 and x=1,y=1 are sent /// |
y | int | /// Array of indexes in the 16x16 grid of patches /// for this simulator. For example if 1 and 17 are specified, patches /// x=1,y=0 and x=1,y=1 are sent /// |
type | byte | |
regionSizeX | int | |
regionSizeY | int | |
return | LayerDataPacket |
public static CreateLayerDataPacket ( TerrainPatch patches, byte type, int regionSizeX, int regionSizeY ) : LayerDataPacket | ||
patches | TerrainPatch | |
type | byte | |
regionSizeX | int | |
regionSizeY | int | |
return | LayerDataPacket |
public static CreatePatch ( BitPack output, float patchData, int x, int y, int regionSizeX, int regionSizeY ) : void | ||
output | BitPack | |
patchData | float | |
x | int | |
y | int | |
regionSizeX | int | |
regionSizeY | int | |
return | void |
public static CreatePatchFromHeightmap ( BitPack output, short heightmap, int x, int y, int regionSizeX, int regionSizeY ) : void | ||
output | BitPack | BitPacker to write the patch to |
heightmap | short | /// Heightmap of the simulator, must be a 256 * /// 256 float array /// |
x | int | /// X offset of the patch to create, valid values are /// from 0 to 15 /// |
y | int | /// Y offset of the patch to create, valid values are /// from 0 to 15 /// |
regionSizeX | int | |
regionSizeY | int | |
return | void |
public static DecodePatch ( int patches, BitPack bitpack, TerrainPatch header, int size ) : void | ||
patches | int | |
bitpack | BitPack | |
header | TerrainPatch | |
size | int | |
return | void |
public static DecodePatchHeader ( BitPack bitpack ) : TerrainPatch.Header | ||
bitpack | BitPack | |
return | TerrainPatch.Header |
public static DecompressPatch ( int patches, TerrainPatch header, TerrainPatch group ) : float[] | ||
patches | int | |
header | TerrainPatch | |
group | TerrainPatch | |
return | float[] |