C# Class UnityPlatformer.CharacterActionTimed

Manage actions that has the loop: cast -> duration -> cooldown . Timeline explanation:\n Character hit the cast action: time = 0 (Play animation if we start casting) action has a castTime. During 0 to castTime we don't deal damage\n action has a durationTime. During castTime to castTime + durationTime we deal damage\n We have to wail from 0 to cooldownTime to cast again
Inheritance: CharacterAction
Datei anzeigen Open project: llafuente/unity-platformer

Public Properties

Property Type Description
onInterrupt System.Action

Protected Properties

Property Type Description
actionCounter int
castFrames int
cooldownCounter int
cooldownFrames int
durationFrames int

Public Methods

Method Description
EndAction ( ) : void

End action!

Interrupt ( bool resetCooldown ) : void

interrupt current action

IsActionComplete ( ) : bool

attack ended

IsActionInProgress ( ) : bool

Attacking time

IsCasting ( ) : bool

Casting time

IsCooldown ( ) : bool

Can perform action?

OnEnable ( ) : void

conver time to frames

StartAction ( ) : void

Start action!

WantsToUpdate ( float delta ) : int

Method Details

EndAction() public method

End action!
public EndAction ( ) : void
return void

Interrupt() public method

interrupt current action
public Interrupt ( bool resetCooldown ) : void
resetCooldown bool Reset cooldown. Allow to cast again!
return void

IsActionComplete() public method

attack ended
public IsActionComplete ( ) : bool
return bool

IsActionInProgress() public method

Attacking time
public IsActionInProgress ( ) : bool
return bool

IsCasting() public method

Casting time
public IsCasting ( ) : bool
return bool

IsCooldown() public method

Can perform action?
public IsCooldown ( ) : bool
return bool

OnEnable() public method

conver time to frames
public OnEnable ( ) : void
return void

StartAction() public method

Start action!
public StartAction ( ) : void
return void

WantsToUpdate() public method

public WantsToUpdate ( float delta ) : int
delta float
return int

Property Details

actionCounter protected_oe property

count frames the action is running
protected int actionCounter
return int

castFrames protected_oe property

castTime in frames
protected int castFrames
return int

cooldownCounter protected_oe property

counter for cooldown
protected int cooldownCounter
return int

cooldownFrames protected_oe property

cooldownTime in frames
protected int cooldownFrames
return int

durationFrames protected_oe property

durationTime in frames
protected int durationFrames
return int

onInterrupt public_oe property

Notify action is interrupted NOTE It's not used in the library right now, but you can
public Action,System onInterrupt
return System.Action