C# Class UnityEditor.Scripting.Serialization.Weaver

Datei anzeigen Open project: randomize/VimConfig

Public Methods

Method Description
GetReferences ( MonoIsland island, string projectDirectory ) : string[]
ShouldWeave ( string name ) : bool
WeaveAssembliesInFolder ( string folder, string playerPackage ) : void

Private Methods

Method Description
GetCompilationExtension ( ) : ICompilationExtension
ManagedProgramFor ( string exe, string arguments ) : ManagedProgram
QueryAssemblyPathsAndResolver ( ICompilationExtension compilationExtension, string file, bool editor, string &assemblyPaths, IAssemblyResolver &assemblyResolver ) : void
SerializationWeaverProgramWith ( string arguments, string playerPackage ) : ManagedProgram

Method Details

GetReferences() public static method

public static GetReferences ( MonoIsland island, string projectDirectory ) : string[]
island MonoIsland
projectDirectory string
return string[]

ShouldWeave() public static method

public static ShouldWeave ( string name ) : bool
name string
return bool

WeaveAssembliesInFolder() public static method

public static WeaveAssembliesInFolder ( string folder, string playerPackage ) : void
folder string
playerPackage string
return void