Property | Type | Description | |
---|---|---|---|
customData | System.Object | ||
primitiveType | PrimitiveType |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
addChild ( |
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addRigid ( ) : |
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addRigid2D ( ) : |
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animHash ( string name ) : int | ||
animStateInfo ( int index ) : |
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beginDraw ( ) : PGraphics | ||
beginKeepDraw ( ) : PGraphics | ||
beginNoRecycleDraw ( ) : PGraphics | ||
beginRecycleDraw ( short id ) : PGraphics | ||
destroy ( ) : void | ||
draw ( ) : void | ||
endDraw ( ) : void | ||
endKeepDraw ( ) : void | ||
endRecycleDraw ( ) : void | ||
fill ( |
||
fill ( int gray, int alpha = 255 ) : void | ||
fill ( int r, int g, int b, int a = 255 ) : void | ||
isAnimState ( string name ) : bool | ||
noFill ( Color col ) : void | ||
noStroke ( Color col ) : void | ||
noTint ( Color col ) : void | ||
raycastScreen ( float x, float y, float distance = PGraphics.INFINITY, int layerMask = -1 ) : RaycastHit | ||
raycastScreen ( float distance = PGraphics.INFINITY, int layerMask = -1 ) : RaycastHit | ||
rotate ( float angle ) : void | ||
rotate ( float angle, float x, float y, float z ) : void | ||
rotateX ( float angle ) : void | ||
rotateY ( float angle ) : void | ||
rotateZ ( float angle ) : void | ||
scale ( float s ) : void | ||
scale ( float x, float y, float z = 1.0f ) : void | ||
setup ( ) : void | ||
stroke ( Color col ) : void | ||
stroke ( int gray, int alpha = 255 ) : void | ||
stroke ( int r, int g, int b, int a = 255 ) : void | ||
strokeWeight ( float weight ) : void | ||
tint ( Color col ) : void | ||
tint ( int gray, int alpha = 255 ) : void | ||
tint ( int r, int g, int b, int a = 255 ) : void | ||
translate ( float x, float y, float z = 0.0f ) : void |
Method | Description | |
---|---|---|
Start ( ) : void |
public addChild ( |
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obj | ||
return |
public animStateInfo ( int index ) : |
||
index | int | |
return |
public beginRecycleDraw ( short id ) : PGraphics | ||
id | short | |
return | PGraphics |
public fill ( int gray, int alpha = 255 ) : void | ||
gray | int | |
alpha | int | |
return | void |
public fill ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
return | void |
public raycastScreen ( float x, float y, float distance = PGraphics.INFINITY, int layerMask = -1 ) : RaycastHit | ||
x | float | |
y | float | |
distance | float | |
layerMask | int | |
return | RaycastHit |
public raycastScreen ( float distance = PGraphics.INFINITY, int layerMask = -1 ) : RaycastHit | ||
distance | float | |
layerMask | int | |
return | RaycastHit |
public rotate ( float angle, float x, float y, float z ) : void | ||
angle | float | |
x | float | |
y | float | |
z | float | |
return | void |
public scale ( float x, float y, float z = 1.0f ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public stroke ( int gray, int alpha = 255 ) : void | ||
gray | int | |
alpha | int | |
return | void |
public stroke ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
return | void |
public tint ( int gray, int alpha = 255 ) : void | ||
gray | int | |
alpha | int | |
return | void |
public tint ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
return | void |
public translate ( float x, float y, float z = 0.0f ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |