Property | Type | Description | |
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FirstStart | bool | ||
SavedWindowPositions | Rect>.Dictionary | ||
SettingsLoaded | bool |
Property | Type | Description | |
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SearchAndPreparePresets | void |
Method | Description | |
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AddGroundStation ( string name, double latitude, double longitude, double height, int body ) : System.Guid |
Adds a new ground station to the list.
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Load ( ) : |
Utilise KSP's GameDatabase to get a list of cfgs, included our Default_Settings.cfg, contained the 'RemoteTechSettings' node and process each cfg accordingly NOTE: Please do not use the static 'Default_Settings.cfg' file directly because we want third-party modders to apply ModuleManager patches of their tweaks, like no signal delay, to our default-settings cfg that will be used when a player starts a new game. (refer to our online manual for more details)
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LoadPreset ( |
Load a preset configuration into the RemoteTech settings object.
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RemoveGroundStation ( System.Guid stationid ) : bool |
Removes a ground station from the list by its unique stationid.
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Save ( ) : void |
Saves the current RTSettings object to the RemoteTech_Settings.cfg
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Method | Description | |
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SearchAndPreparePresets ( |
public AddGroundStation ( string name, double latitude, double longitude, double height, int body ) : System.Guid | ||
name | string | Name of the ground station |
latitude | double | Latitude position |
longitude | double | Longitude position |
height | double | Height above sea level |
body | int | Reference body 1=Kerbin etc... |
return | System.Guid |
public static LoadPreset ( |
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previousSettings | ||
presetCfgUrl | string | |
return |
public RemoveGroundStation ( System.Guid stationid ) : bool | ||
stationid | System.Guid | Unique ground station id |
return | bool |