C# Class NewTOAPIA.Graphics.Processor.GPFragmentShader

Inheritance: GPShader
Show file Open project: Wiladams/NewTOAPIA

Public Methods

Method Description
dFdx ( float p ) : float
dFdx ( vec2 p ) : vec2
dFdx ( vec3 p ) : vec3
dFdx ( vec4 p ) : vec4
dFdy ( float p ) : float
dFdy ( vec2 p ) : vec2
dFdy ( vec3 p ) : vec3
dFdy ( vec4 p ) : vec4
discard ( ) : void
fWidth ( float p ) : float
fWidth ( vec2 p ) : vec2
fWidth ( vec3 p ) : vec3
fWidth ( vec4 p ) : vec4

Method Details

dFdx() public static method

public static dFdx ( float p ) : float
p float
return float

dFdx() public static method

public static dFdx ( vec2 p ) : vec2
p vec2
return vec2

dFdx() public static method

public static dFdx ( vec3 p ) : vec3
p vec3
return vec3

dFdx() public static method

public static dFdx ( vec4 p ) : vec4
p vec4
return vec4

dFdy() public static method

public static dFdy ( float p ) : float
p float
return float

dFdy() public static method

public static dFdy ( vec2 p ) : vec2
p vec2
return vec2

dFdy() public static method

public static dFdy ( vec3 p ) : vec3
p vec3
return vec3

dFdy() public static method

public static dFdy ( vec4 p ) : vec4
p vec4
return vec4

discard() public method

public discard ( ) : void
return void

fWidth() public static method

public static fWidth ( float p ) : float
p float
return float

fWidth() public static method

public static fWidth ( vec2 p ) : vec2
p vec2
return vec2

fWidth() public static method

public static fWidth ( vec3 p ) : vec3
p vec3
return vec3

fWidth() public static method

public static fWidth ( vec4 p ) : vec4
p vec4
return vec4