C# Class FlatRedBall.TileCollisions.TileShapeCollectionLayeredTileMapExtensions

Show file Open project: vchelaru/FlatRedBall

Public Methods

Method Description
AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap ) : void
AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap, Func predicate ) : void
AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap, IEnumerable namesToUse ) : void
AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap, string nameToUse ) : void

Private Methods

Method Description
AddCollisionFrom ( this tileShapeCollection, Scene scene, IEnumerable namesToUse ) : void

Method Details

AddCollisionFrom() public static method

public static AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap ) : void
tileShapeCollection this
layeredTileMap FlatRedBall.TileGraphics.LayeredTileMap
return void

AddCollisionFrom() public static method

public static AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap, Func predicate ) : void
tileShapeCollection this
layeredTileMap FlatRedBall.TileGraphics.LayeredTileMap
predicate Func
return void

AddCollisionFrom() public static method

public static AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap, IEnumerable namesToUse ) : void
tileShapeCollection this
layeredTileMap FlatRedBall.TileGraphics.LayeredTileMap
namesToUse IEnumerable
return void

AddCollisionFrom() public static method

public static AddCollisionFrom ( this tileShapeCollection, LayeredTileMap layeredTileMap, string nameToUse ) : void
tileShapeCollection this
layeredTileMap FlatRedBall.TileGraphics.LayeredTileMap
nameToUse string
return void