C# Class AoMEngineLibrary.Graphics.Grn.GrnMesh

Inheritance: AoMEngineLibrary.Graphics.Model.Mesh, IGrnObject
Show file Open project: Ryder25/Age-of-Mythology Class Usage Examples

Public Methods

Method Description
CalculateUniqueMap ( ) : void
GrnMesh ( ) : System
GrnMesh ( GrnFile parentFile ) : System
Read ( GrnNode meshNode ) : void
ReadFormMeshBones ( List formMeshBones ) : void
ReadRenderPassTriangles ( int matIndex, GrnRenderPassTrianglesNode renderPassTriangles ) : void
Write ( GrnNode meshSecNode ) : void
WriteFormMeshBones ( GrnNode fMeshBoneSecNode ) : void
WriteRenderPass ( GrnNode rendPassSecNode, int meshIndex ) : void

Method Details

CalculateUniqueMap() public method

public CalculateUniqueMap ( ) : void
return void

GrnMesh() public method

public GrnMesh ( ) : System
return System

GrnMesh() public method

public GrnMesh ( GrnFile parentFile ) : System
parentFile GrnFile
return System

Read() public method

public Read ( GrnNode meshNode ) : void
meshNode GrnNode
return void

ReadFormMeshBones() public method

public ReadFormMeshBones ( List formMeshBones ) : void
formMeshBones List
return void

ReadRenderPassTriangles() public method

public ReadRenderPassTriangles ( int matIndex, GrnRenderPassTrianglesNode renderPassTriangles ) : void
matIndex int
renderPassTriangles AoMEngineLibrary.Graphics.Grn.Nodes.GrnRenderPassTrianglesNode
return void

Write() public method

public Write ( GrnNode meshSecNode ) : void
meshSecNode GrnNode
return void

WriteFormMeshBones() public method

public WriteFormMeshBones ( GrnNode fMeshBoneSecNode ) : void
fMeshBoneSecNode GrnNode
return void

WriteRenderPass() public method

public WriteRenderPass ( GrnNode rendPassSecNode, int meshIndex ) : void
rendPassSecNode GrnNode
meshIndex int
return void